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About the Artist

Gabrielle is a musician, producer, and aspiring music composer/sound designer who enjoys turning her ideas into reality. If she were to have one quote describe her, it would be Friedrich Nietzsche’s “Without Music, life would be a mistake.” 

 

She graduated from Ball State University with a Bachelor’s of Science in Music Media Production, where she was heavily involved in several different Music Industry/Business Projects and ensembles. She found her love of composing and designing once she started getting more involved in the electronic and composition classes that Ball State had to offer; such as ElectroAcoustic Ensemble, Live Sound and Recording, and Electronic Computer Music. 

 

During her Senior Year, Gabrielle was the composer and lead sound designer for a student led Immersive Game Studio course - who went on to design a game, “Canning Heroes”, that earned Silver at the 2019 International Serious Play Awards - Student Division. The game was designed for installation on touch screens at the historic Oakhurst home at Minnetrista. 

 

Gabrielle also has a heavy background in percussion performance, where she competed in the both WGI and DCI ensembles. Her performance experience in the marching arts community spanned 3 seasons with Legacy Indoor Percussion (World), Veritas (World), and 2 seasons with Music City Drum and Bugle Corps - where she served as a prominent leadership role in all ensembles. 

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